Same game on two different platforms
There are plenty of
examples of games that are meant to be the same but are different in some
aspects. Dragon Ball Z: Budokai Tenkaichi
2 (2006; Namco Bandai/Atari (NA)) is one of these titles. It was released
on the Playstation 2 and on the Nintendo Wii and there are a few
differences between the two versions
.
The Playstation 2 version was sold 790,000
times. It’s rated PEGI 12+. It’s played with the Playstation 2 controller. It’s a 4 button
(Triangle, Square, Circle and X) combination for melee and different
combinations of buttons that makes ranged combat possible (Triangle, R1, R2 and
the Arrow buttons). It’s possible to hit one button all the time, but the
better the combinations are the player makes, the easier it is to win. Dragon Ball Z: Budokai Tenkaichi 2 has
129 playable characters. Almost every one of these characters has at least one
special form. Every character has a basic ranged attack, a charged ranged
attack, 4 blocking animation, a various amount of different melee attack
animations, 2 strong abilities (could be melee or ranged), one ultimate ability
(could be ranged or melee), a dying animation, a weakened model (shows when the
health bar is orange), 4 different flying animations and a voice. The abilities are mostly shown
in cut scenes and can’t be blocked but dodged. Some characters have special
moves only they are able to use (Son Goku is able to do a fusion with Vegeta
and some characters are able to teleport to dodge an ability). The game has 16
different maps. All of them have destroyable objects and (depends which planet,
Earth or Namek) can be formed in a different map (Destroyed Namek and Destroyed
Earth). The game is able to be played alone or with a second player. The
character designs and backstory as well as the character of the characters are
based on the anime/manga series Dragon
Ball (1986-1989), Dragon Ball Z (1989-1996) and Dragon Ball GT (1996-1997).
The games story has an open world feeling. The player is able to choose what
he's going to do next. He has to do the missions to get a higher level and new
items and to unlock new missions. The fights with another player are always in
split screen. That's because it's not possible to play the story with another
player. It’s only possible to play against each other.
Dragon Ball Z: Budokai Tenkaichi 2 (Wii: 2006; Namco Bandai): This is the Nintendo
Wii version. It got sold 620,000 times. The PEGI rating is 12+. The player
is able to play the game with the Nintendo
Wii Remote and Nunchuck or the N64 controller. On the controller the
controls are similar to the Playstation 2
version, but on the Nintendo Wii
Remote the player has to move himself to make one of the stronger
abilities. And the button controls are different to make the whole game feeling
more comfortable for the player. Dragon
Ball Z: Budokai Tenkaichi 2 has 135 playable characters. Almost every one
of these characters has at least one special form. Every character has a basic
ranged attack, a charged ranged attack, 4 blocking animation, a various amount
of different melee attack animations, 2 strong abilities (could be melee or
ranged), one ultimate ability (could be ranged or melee), a dying animation, a
weakened model (shows when the health bar is orange), 4 different flying animations and a voice. The abilities are mostly shown
in cut scenes and can’t be blocked but dodged. Some characters have special
moves only they are able to use (Son Goku is able to do a fusion with Vegeta
and some characters are able to teleport to dodge an ability). The game has 16
different maps. All of them have destroyable objects and (depends which planet,
Earth or Namek) can be formed in a different map (Destroyed Namek and Destroyed
Earth). The game is able to be played alone or with a second player. The
character designs and backstory as well as the character of the characters are
based on the anime/manga series Dragon
Ball (1986-1989), Dragon Ball Z (1989-1996) and Dragon Ball GT (1996-1997).
The games story has an open world feeling. The player is able to choose what
he's going to do next. He has to do the missions to get a higher level and new
items and to unlock new missions. The fights with another player are always in
split screen. That's because it's not possible to play the story with another
player. It’s only possible to play against each other.
Both games share
almost the same content, the number of possible players and the basic playing
experience
The things they
don't share are the controls, the gameplay, the game feeling and the number of
characters.
The Playstation 2 version of Dragon Ball Z: Budokai Tenkaichi 2 gets
my personal rating of 8/10. The reason is, because the controls are actually
working. For me it was always easier to play with the controller instead of the
Wii Remote. Even when I finished the
story I(continued playing. That's the RPG element the developers implemented in
the game. I just couldn't stop levelling and making side quests to get items
for my personal Son Goku. The fact that the player has to unlock everything in
the whole game is just addictive. It was one of the biggest parts of my
childhood (besides the jak&dexter trilogy
and Lego)
The Nintendo Wii gets a personal rating of
3/10. The reason for the low rating is that the controls aren't very fluent. Especially
the movement doesn't really work. The player put too much effort in one attack.
The fun of that game is almost not there after 30 minutes of gameplay. If the
player would make one of the special abilities, the 2nd player would know
instantly, because most of the time the player has to do the moves he needs to
do to make the special ability a few times. Somehow the characters are unlocked
in the beginning of the game and the RPG feeling is completely gone. So the
story is completely unnecessary to play and the PvP mode is just boring.
Everyone i played the game with was getting very angry when the person lost the
game. I got angry too. It's just not a game someone ever should play with these
controls.
(pictures are missing.)
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Research Task: Components of Game
Engines
A game
engine does many things such as, Rendering for either 2D or 3D graphics; a very
important part of a Game Engine rendering is the process of generating an image
from models providing the geometry, texture, viewpoint, lighting and shading of
an environment. A Physics Engine also known as Collison detection gives games
true realistic addition things like gravity, crashing, and speed are
implemented to make the player more immersed. Almost anything that happens in a
game will use sound if it is a character speaking, scrolling through a menu or
a gun being fired sound is important for any game. Scripting is a high level
programming language run through the Engine it enables big changes to be made
to certain aspects of the game. Animation works with rendering providing an
environment that looks good and in high detail improving the overall game
quality. Artificial Intelligence is game behaviours taken usually by characters
coded to seem as realistic as they can be to a degree of difficulty. Networking
is the part of the Engine that communicates through well a Network for example
a stock in a video game affected by other peoples choices will change what
happens to someone's game. There are others that are not always included and if
they are normally have small less important roles for instance; Memory,
streaming, memory management, localization support, threading and a scene
graph. All make up a Game engine contributing some more than others and some
are not used at all.
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