Presentation Game Idea
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Justus Rave
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Justus Rave
The results of the
videogame questionnaires
The graph
above shows that 15 people took part in my survey about console gaming. 7
Females and 8 males took part. I tried to get the genders equal for a clear
result.
This graph
shows what age the volunteers are. The biggest amount of people that were doing
the survey, are between 10 and 16 years old. Maybe it is because as a teenager
the people have enough time and money to buy and play games.
The graph
above shows how many people actually play video games. The main part (13) said
yes.
The graph
above shows that First Person Shooter are often played on consoles. The “other”
section was chosen that often because of the huge variety of game genres and I
only took 3 genres to choose.
The chart above shows that the majority of the
people do play games sometimes. The reason for that is that the most people
have a laptop or pc on which they play too.
The majority
of console gamers are playing the Playstation
3 due to its better performance and graphics. Ninendo Wii was taken the least because the games that are played
on Nintendo consoles are targeting the younger audience and many people don’t
like that.
Many people
are buying new games because they want to be sure that game is working. The
ones who took the Second Hand choice do know that on flea markets the games are
so cheap that it’s just worth the try and in GameStop they usually don’t take
broken games and even if, you can bring them back and take another.
The subjects
are willing to pay a certain amount of money for games. 10£ is a usual price
for Second Hand games in GameStop
The chart
shows that the subjects rather buy the games online because it’s more
comfortable and the online store can’t run out of copies. (Which the Real Life
store can) There is no long line, no fear of not getting the game the player
wants, no house leaving. It’s basically just more comfortable and the majority
knows that.
The majority
thinks games have improved. The graphics of course yes but in some games the
story and gameplay just loses importance but the graphics improve.
In this
chart we see that the subjects were choosing every number relatively equal. Consoles
have good things and bad things. Younger children and “non-gamer” (people who
play maybe once a week and only play titles like FiFa or Calll of Duty)
prefer the console because the controls are easier to learn and it’s cheaper
than a pc. The pc gamer knows that games are more fun on pc. (see PC MASTERRACE MEME)
The hyperlink
was leading to an PC MASTERRACE image.
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Strengths
-The story is pretty original.
-There is not a huge variety of games in this style.
-It will have some kind of weapon crafting system what I never really
saw in a game.
-It’s set in a fictional world so there is a lot of creative freedom
how I design it.
-there will be a coop mode
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Weaknesses
-coop mode is hard to do.
-it will be hard to design the map
-the end could make the whole game be on a higher pegi rating
-the models won’t be very detailed
|
Opportunities
-the idea of the story is great (in my head)
-The whole gameplay could be something new created out of some great
games
-The game will remind in the playstaion 2 games area (mainly rayman,
Jak & Dexter triology and the Crash games)
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Threats
-Computer crashes
-Not enough money
-Laziness of employee
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Gaming magazine Circulation Figure
There are so many gaming magazines. Some are more successful and others are less. And in the time where anyone who’s interested in a particular game can get every information he needs from the internet, it’s just questionable if all these magazines have to exist. Does the gaming community needs hundreds of different magazines that are basically all say the same? The community itself decided that they don’t. It’s possible to see in the recent circulation figure of game magazines.
These are just a few examples. It’s just easier and cheaper to get all the information the consumer needs to decide if he wants to buy it or not. Many gaming journals are already changing to the internet.
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Same game on two different platforms
There are plenty of
examples of games that are meant to be the same but are different in some
aspects. Dragon Ball Z: Budokai Tenkaichi
2 (2006; Namco Bandai/Atari (NA)) is one of these titles. It was released
on the Playstation 2 and on the Nintendo Wii and there are a few
differences between the two versions
.
The Playstation 2 version was sold 790,000
times. It’s rated PEGI 12+. It’s played with the Playstation 2 controller. It’s a 4 button
(Triangle, Square, Circle and X) combination for melee and different
combinations of buttons that makes ranged combat possible (Triangle, R1, R2 and
the Arrow buttons). It’s possible to hit one button all the time, but the
better the combinations are the player makes, the easier it is to win. Dragon Ball Z: Budokai Tenkaichi 2 has
129 playable characters. Almost every one of these characters has at least one
special form. Every character has a basic ranged attack, a charged ranged
attack, 4 blocking animation, a various amount of different melee attack
animations, 2 strong abilities (could be melee or ranged), one ultimate ability
(could be ranged or melee), a dying animation, a weakened model (shows when the
health bar is orange), 4 different flying animations and a voice. The abilities are mostly shown
in cut scenes and can’t be blocked but dodged. Some characters have special
moves only they are able to use (Son Goku is able to do a fusion with Vegeta
and some characters are able to teleport to dodge an ability). The game has 16
different maps. All of them have destroyable objects and (depends which planet,
Earth or Namek) can be formed in a different map (Destroyed Namek and Destroyed
Earth). The game is able to be played alone or with a second player. The
character designs and backstory as well as the character of the characters are
based on the anime/manga series Dragon
Ball (1986-1989), Dragon Ball Z (1989-1996) and Dragon Ball GT (1996-1997).
The games story has an open world feeling. The player is able to choose what
he's going to do next. He has to do the missions to get a higher level and new
items and to unlock new missions. The fights with another player are always in
split screen. That's because it's not possible to play the story with another
player. It’s only possible to play against each other.
Dragon Ball Z: Budokai Tenkaichi 2 (Wii: 2006; Namco Bandai): This is the Nintendo
Wii version. It got sold 620,000 times. The PEGI rating is 12+. The player
is able to play the game with the Nintendo
Wii Remote and Nunchuck or the N64 controller. On the controller the
controls are similar to the Playstation 2
version, but on the Nintendo Wii
Remote the player has to move himself to make one of the stronger
abilities. And the button controls are different to make the whole game feeling
more comfortable for the player. Dragon
Ball Z: Budokai Tenkaichi 2 has 135 playable characters. Almost every one
of these characters has at least one special form. Every character has a basic
ranged attack, a charged ranged attack, 4 blocking animation, a various amount
of different melee attack animations, 2 strong abilities (could be melee or
ranged), one ultimate ability (could be ranged or melee), a dying animation, a
weakened model (shows when the health bar is orange), 4 different flying animations and a voice. The abilities are mostly shown
in cut scenes and can’t be blocked but dodged. Some characters have special
moves only they are able to use (Son Goku is able to do a fusion with Vegeta
and some characters are able to teleport to dodge an ability). The game has 16
different maps. All of them have destroyable objects and (depends which planet,
Earth or Namek) can be formed in a different map (Destroyed Namek and Destroyed
Earth). The game is able to be played alone or with a second player. The
character designs and backstory as well as the character of the characters are
based on the anime/manga series Dragon
Ball (1986-1989), Dragon Ball Z (1989-1996) and Dragon Ball GT (1996-1997).
The games story has an open world feeling. The player is able to choose what
he's going to do next. He has to do the missions to get a higher level and new
items and to unlock new missions. The fights with another player are always in
split screen. That's because it's not possible to play the story with another
player. It’s only possible to play against each other.
Both games share
almost the same content, the number of possible players and the basic playing
experience
The things they
don't share are the controls, the gameplay, the game feeling and the number of
characters.
The Playstation 2 version of Dragon Ball Z: Budokai Tenkaichi 2 gets
my personal rating of 8/10. The reason is, because the controls are actually
working. For me it was always easier to play with the controller instead of the
Wii Remote. Even when I finished the
story I(continued playing. That's the RPG element the developers implemented in
the game. I just couldn't stop levelling and making side quests to get items
for my personal Son Goku. The fact that the player has to unlock everything in
the whole game is just addictive. It was one of the biggest parts of my
childhood (besides the jak&dexter
trilogy and Lego)
The Nintendo Wii gets a personal rating of
3/10. The reason for the low rating is that the controls aren't very fluent.
Especially the movement doesn't really work. The player put too much effort in
one attack. The fun of that game is almost not there after 30 minutes of
gameplay. If the player would make one of the special abilities, the 2nd player
would know instantly, because most of the time the player has to do the moves
he needs to do to make the special ability a few times. Somehow the characters
are unlocked in the beginning of the game and the RPG feeling is completely
gone. So the story is completely unnecessary to play and the PvP mode is just
boring. Everyone i played the game with was getting very angry when the person
lost the game. I got angry too. It's just not a game someone ever should play
with these controls.
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